NEW GAME DEVELOPMENT UPDATE
Perks are here! Level up to gain some gameplay enhancements. Be warned - your perks are lost if you drop below the threshold that a perk requires.
Chunk Border UI has been re-enabled! Hold a nautilus shell or firework in your off-hand to visualise where chunk borders are located.
Various Technical UI Additions - See slime chunks, lighting data and mob spawning data all live in-game!
Added technical changes allowing us to track your playtime.
Added a converter to The Hub allowing players to convert playtime to XP (1 level for every 20min played!)
Replaced the "Story" section in The Hub with "Perks", allowing players to learn more directly in-game.
Added a permanent recovery compass to the bottom-left section of your screen.
Increased the resolution of various paintings in-game.
Updated mushrooms, saplings and kelp to the new LARE rendering system.
General performance improvements for RTX users.
Disabled Phantom Spawning during Easy mode events.
Fixed a bug causing gamerules to reset upon all players disconnecting or at a backup point
Fixed a grammar mistake at The Hub's bug-report warning
Fixed various errors in the Legends Render Engine
Fixed a bug that causes players using Touch not being able to use Quick Move Mode or Drop Mode
Fixed a bug that causes players not being able to purchase (free) items in Dressing Room screen due to binding name changes on Minecraft v1.20.50 and newer
Removed the non-functional buttons in chest UI to be replaced with a working bar at the bottom of your screen!
Fixed an issue causing lava, glowstone and other blocks to not emit light
Fixed an issue causing level 50 sounds to be abnormally quiet
Improved colour consistency with server messages
Perks Introduced with this update
LEVEL 30 - SPEED - Soundtracked by Lady Gaga's "Bloody Mary"
LEVEL 40 - HERO OF THE VILLAGE - Soundtracked by SUICIDAL-IDOL's "ecstacy (remix)"
LEVEL 50 - HASTE - Soundtracked by Eminem's "Godzilla (feat. Juice WRLD)"
LEVEL 60 - FIRE RESISTANCE - Soundtracked by Mr.Kitty's "After Dark"
LEVEL 70 - RESISTANCE - Soundtracked by Knox's "Girl On The Internet"
LEVEL 80 - REGENERATION - Soundtracked by Juice WRLD's "Come & Go (with Marshmello)"
LEVEL 90 - HERO OF THE VILLAGE: STAGE 2 - Soundtracked by The Killers' "Mr. Brightside"
LEVEL 100 - HEALTH BOOST - Soundtracked by Dominique Young Unique's "Throw It Down - The Finals Remix"
How do Perks work?
When you reach a certain level, you will be given a new perk.
Perks are stackable, and will keep being added as you progress. Being given the effect of the perk can take up to 10 seconds.
If you drop below the threshold to have a particular perk, you will lose that perk until your levels increase again.
Even if the perks system is modified, removed or changed, your perks will remain saved.
If it appears that perks have been changed, don't fret - Sometimes it takes a few seconds to process. In rare cases, you may not receive your perk. You can manually get perks by visiting the "Perks" section in The Hub!
LEFT QUEST:
- Reach level 30 to unlock your first perk
REWARD: 10 Diamonds
RIGHT QUEST:
- Play for 3 hours
REWARD: 1 Totem of Undying
As of this update, we launched our Beta Programme! If you want to join, click below!